Rules of Monopoly Electronic Banking

Monopoly Electronic Banking Rules

Equipped with an electronic bank, this version of Monopoly will allow you to make all the transactions via a bank card. The rules of this edition of Monopoly are a bit complex so make sure to read them to be able to get the most out of the game.

Game Contents

  • The gameboard.
  • 2 dice.
  • 32 chance cards and 32 community chest cards.
  • 32 houses and 12 hotels.
  • 6 tokens.
  • 28 property cards.
  • 6 bank cards (one for each token).
  • The electronic banking unit.

Rules and Goal of The Game

The rules do not change much in this version. The winner as in classic Monopoly is the player who doesn’t go bankrupt. The main difference is that players will have an electronic banking unit at their disposal. This means that the various transactions will be made with bank cards. There are no banknotes whatsoever in Electronic Banking.

This edition of Monopoly works very similarly to the classic version in regards to the purchasing of properties, prison, free parking, houses, hotels, etc. Therefore, you should consider reading the rules of classic Monopoly.

Starting the Game

At the start of the game, each player will have 1500M.

Each player will roll the dice and the player with the highest number starts the game. If 2 players get the same number, they roll again to decide.

How Electronic Banking Works

Bank cards and the electronic banking unit

This version of Monopoly is named Electronic Banking because of its electronic banking unit which plays a major role in the game. This device performs all the banking procedures digitally.

Besides having regular number buttons, the unit has special buttons that allow the players to complete all the desired transactions.

Here are the special buttons on the electronic banking unit:

ButtonFunctionHow to Use It
MRegisters the amount entered in millions.The player enters any amount then presses this button to register the amount entered in millions.
KRegisters the amount entered in thousands.The player enters any amount then presses this button to register the amount entered in thousands.
ArrowGives a player 2M once they arrive at or pass through the Go space.The player inserts their card then presses this button to receive 2M.
+PlayerAllows a player to receive money.The player inserts their card, enters the amount, then presses this button to receive the amount entered.
3 PlayersAllows players to pay each other.In order to pay another player, the payer will have to insert their card, enter the amount to be paid, press this button, then remove their card. The player who’s to receive the money now inserts their card and presses the button.
Decimal PointBesides being a regular decimal point, this button also adjusts the volume of the unit.To adjust the volume: Without having a card inserted, hold the button and release it once the desired volume is obtained.
CCancels a transaction.Resets the unit (a must-do before starting a new game).To cancel a transaction: With the card inserted, the player presses this button if they made a mistake and want to fix it. After pressing the button they can now enter the right amount.To reset the unit before starting a new game: Without any card inserted, press this button for 5 seconds until you hear a long beep.

Rules of Properties

Here are the main rules regarding properties:

  • The players must follow the instructions indicated on the space they land on.

If a player lands on a property that’s not owned by anyone, they can either:

  • Buy it at the price marked on the board.
  • Decide not to buy it. It will then be sold at auction and all players (even the one who decided not to buy it) will be able to bid.

The player with the highest bid becomes the owner of the property.

  • You can collect rent from every player who lands on your property unless it is mortgaged.
  • As soon as a player has all the properties of a color set and none are mortgaged, they can build on them.
    • Once you’ve managed to build 4 houses on a property, you can buy a hotel by paying the price to the bank and giving it the 4 houses in exchange for the hotel.
  • The number of houses and hotels must be divided equally between the properties of a color set: You can have a maximum of only 1 house between the properties of the same color. For example, you can have 4 houses in Place Pigalle, 3 in Avenue Mozart, and 3 in Boulevard Saint-Michel.
  • You can build houses and hotels anytime in the game. You don’t have to wait for your turn.
  • It is possible to resell a property. In this case, you can decide upon the selling price with the buyer.

Rules of Mortgaging Properties and Reselling Buildings to The Bank

  • You have the right to mortgage your properties whenever you need the money (to build houses, pay what you owe to another player or the bank, etc.).
  • Mortgaging a property is only allowed if all properties in its color set have no houses or hotels.
  • You can resell a house or hotel to the bank, but you only get half the cost of building it.

You have to pay the normal price to rebuild a house or hotel which you have resold to the bank.

  • During mortgage, the player receives only 50% of the value of the property. To lift the mortgage, the player must pay the amount of the mortgage plus 10% interest.

For example, if they receive 100M as Place Pigalle’s mortgage, they will have to pay 110M to lift the mortgage.

Dice Rules

  • If a player rolls doubles on the dice, they play again.
  • If a player rolls doubles 3 times in a row, they’re sent to jail.
  • Several players can be on the same space.
  • Nothing happens to a player who lands on a mortgaged property.

Jail Rules

A player is sent to jail if they land on the Go to Jail space, or draw a Go to Jail chance or community chest card.

There are several ways to get out of jail:

  • The player who’s in jail must pay the bank 50M at the start of their turn. After that, they roll the dice and advance normally according to the number indicated on them.
  • They can also try to roll doubles. If they manage to do so, they advance according to the number rolled.
  • Important note: The player is only allowed a maximum of 3 attempts to roll doubles. If they fail on the third attempt, they must pay 50M and then move forward.
  • There is one Get Out of Jail Free card in each of the chance and community chest piles. If a player receives this card they can keep it until they need it.
  • Get Out of Jail Free cards can be bought from other players for a price the seller and buyer have agreed on.

End of the Game

A player is declared bankrupt when they can’t pay an opponent or the bank the money they’re owed. This means that the player doesn’t have enough money, nor do they have any more property to sell. A player who goes bankrupt is out of the game. The game continues until all players except one are bankrupt. The one player who doesn’t go bankrupt is the winner.

Monopoly electronic banking official rules

Here in English the official rules of Monopoly electronic banking