Celestia

The Celestia rules

Celestia is played between 2 and 6 players, from 8 years old. It is a game of chance and strategy where each player is an adventurer whose goal is to collect the most impressive treasure. To do this, they must stop in a city and search for treasure. In order to reach a city, the captain of the aircraft must face the events that will be presented to them.

Material

  • 9 oval city tiles,
  • 78 Treasure cards,
  • 1 aircraft,
  • 6 Adventurer tiles,
  •  6 Adventurer counters,
  •  8 Turbo cards,
  • 8 Power cards,
  • 68 Equipment cards:

                – 20 blue compasses,

                – 18 yellow lightning rods,

                – 16 red foghorns,

                – 14 black cannons,

  • 4 event dice,
  • 1 rulebook.

 

Set up

  • Form a column by arranging the oval City tiles in ascending order.
  • Sort the Treasure cards by city, then shuffle each pile.
  •  Form a face-down deck with each pile and place each deck to the right of the corresponding City.
  • Place the aircraft on the oval City tile number 1.
  • Each player chooses an Adventurer tile and places it in front of him.
  •  Take the corresponding Adventurer Token and place it in the aircraft.
  • Shuffle the Turbo Cards, Power Cards and Equipment Cards into a single deck.
  • In a game with 2 or 3 players, each player receives 8 cards.
    – In a game with 4 or more players, each player gets 6 cards.
    – Form a deck, face down, with the rest.
  • Designate the first player to be the captain of the aircraft.
  • Play clockwise.
  •  If a deck is exhausted, use the discard pile to form a new deck.

Principle and goal of the game

You play as adventurers whose main objective is to collect a prestigious treasure. To do so, you must stop over in the cities that make up Celestia. To reach a city, the captain must face events.

How does a game unfold?

  • A game takes place in several stages.
  • During a journey, the aircraft moves from city to city.
  • The players take it in turns to take on the role of captain of the aircraft. The rest of the players will be the passengers.
  • The captain’s role is to fly the aircraft and its passengers to the next city. If he fails, the aircraft crashes.
  • The passengers have the choice of stopping in a city to pick up treasure or continuing the journey.

How does a stage work?

 A stage has 5 phases:

  • The captain discovers the events of the journey.
  • The passengers choose to continue the journey or not.
  • The captain faces the events of the journey.
  • The captain moves the aircraft.
  • The captain hands over to the next player.

Phase 1: The captain finds out about the events of the journey

  • Study the next destination tile.
  •  Roll the required number of dice.
  •  Each side of the dice indicates the event the player must face to reach the next city.

More passengers

  •  The captain is alone in the aircraft.
  • Instead of rolling the dice, he can go down to look for treasure.
  • A new journey begins.

Phase 2: Passengers choose to continue the journey or not

  • In turn, starting with the player to the left of the captain, each passenger announces whether or not they are leaving the aircraft.

I stay

  •  If a passenger feels that the captain can cope with the events, he/she announces “I am staying”. 
  • He/she stays in the aircraft.

I am getting off

  • If a passenger feels that the captain will not be able to cope with the events, he announces “I am getting off”.
  • He removes his counter from the aircraft and places it on his Adventurer tile.
  • He draws a Treasure card from the city he descended from and keeps it face down. But he can look at it at any time.
  • Once all passengers have spoken, the effect of some Power cards may apply.
  • The captain can never get off the aircraft.
  • Passengers have the right to ask how many cards the captain has.

More Treasure

  • If a player takes the last treasure in a city, no one can get off the aircraft and the aircraft does not stop there anymore.
  • Turn over the corresponding oval City tile or remove it.

The events and the corresponding cards

Events Maps Equipment
Compass
Lightning arrestor
Foghorn
Canon

The different cards

Type of cardsUserUseEffect
TurboCaptainAs desired.Resolves one but any event.
LandingCaptainAfter the announcement of the passengers.Designate another passenger to get off the aircraft.
JetpackPassengerBefore playing the Event cardsGet off the aircraft.
Alternate routeCaptainWhen the aircraft crashes.Find treasure in the city from which the aircraft left.
Tough shotPassengerAfter the announcement of the passengers.The captain re-rolls the dice of his choice.
Magic spyglassCaptainAttention! Passengers cannot change their mind.The captain re-rolls his dice with no events.

Phase 3: The captain faces the events of the journey

  • For each face of the die, the captain must play an event card.
  • Be careful! You must play as many event cards as there are dice, regardless of the event displayed.
  • Playing a Turbo card is not mandatory.

Phase 4: The captain moves the aircraft

  • If the captain has successfully dealt with all the events of the journey, he moves the aircraft to the next city.
  • All cards that have been played are discarded.
  • If the captain fails, the aircraft crashes.
  • No one gets a Treasure card and a new journey begins.

New Journey

  • The aircraft returns to the first city.
  • All counters are placed back on the aircraft.

Reaching the last city

  • Captain and passengers pick up a Treasure card clockwise, starting from the captain.
  • A new journey begins.

Phase 5: The captain hands over to the next player

  • The player to the left of the captain becomes the new captain.
  • Please note! Players who have left the aircraft cannot become captain.

End of the game

  • Before starting a new journey, check the points.
  • As soon as a player scores 50 points, the game ends.
  • The player with the highest score wins the game.

Variation for beginners

  • Remove the Power cards and the Magic Spyglass cards.
  • As soon as a player collects 5 different treasures, the game ends.
  • Before starting a new game, check your treasure cards.
  • Count up the points.