Celestia is played between 2 and 6 players, from 8 years old. It is a game of chance and strategy where each player is an adventurer whose goal is to collect the most impressive treasure. To do this, they must stop in a city and search for treasure. In order to reach a city, the captain of the aircraft must face the events that will be presented to them.
Material
- 9 oval city tiles,
- 78 Treasure cards,
- 1 aircraft,
- 6 Adventurer tiles,
- 6 Adventurer counters,
- 8 Turbo cards,
- 8 Power cards,
- 68 Equipment cards:
– 20 blue compasses,
– 18 yellow lightning rods,
– 16 red foghorns,
– 14 black cannons,
- 4 event dice,
- 1 rulebook.
Set up
- Form a column by arranging the oval City tiles in ascending order.
- Sort the Treasure cards by city, then shuffle each pile.
- Form a face-down deck with each pile and place each deck to the right of the corresponding City.
- Place the aircraft on the oval City tile number 1.
- Each player chooses an Adventurer tile and places it in front of him.
- Take the corresponding Adventurer Token and place it in the aircraft.
- Shuffle the Turbo Cards, Power Cards and Equipment Cards into a single deck.
- In a game with 2 or 3 players, each player receives 8 cards.
– In a game with 4 or more players, each player gets 6 cards.
– Form a deck, face down, with the rest. - Designate the first player to be the captain of the aircraft.
- Play clockwise.
- If a deck is exhausted, use the discard pile to form a new deck.
Principle and goal of the game
You play as adventurers whose main objective is to collect a prestigious treasure. To do so, you must stop over in the cities that make up Celestia. To reach a city, the captain must face events.
How does a game unfold?
- A game takes place in several stages.
- During a journey, the aircraft moves from city to city.
- The players take it in turns to take on the role of captain of the aircraft. The rest of the players will be the passengers.
- The captain’s role is to fly the aircraft and its passengers to the next city. If he fails, the aircraft crashes.
- The passengers have the choice of stopping in a city to pick up treasure or continuing the journey.
How does a stage work?
A stage has 5 phases:
- The captain discovers the events of the journey.
- The passengers choose to continue the journey or not.
- The captain faces the events of the journey.
- The captain moves the aircraft.
- The captain hands over to the next player.
Phase 1: The captain finds out about the events of the journey
- Study the next destination tile.
- Roll the required number of dice.
- Each side of the dice indicates the event the player must face to reach the next city.
More passengers
- The captain is alone in the aircraft.
- Instead of rolling the dice, he can go down to look for treasure.
- A new journey begins.
Phase 2: Passengers choose to continue the journey or not
- In turn, starting with the player to the left of the captain, each passenger announces whether or not they are leaving the aircraft.
I stay
- If a passenger feels that the captain can cope with the events, he/she announces “I am staying”.
- He/she stays in the aircraft.
I am getting off
- If a passenger feels that the captain will not be able to cope with the events, he announces “I am getting off”.
- He removes his counter from the aircraft and places it on his Adventurer tile.
- He draws a Treasure card from the city he descended from and keeps it face down. But he can look at it at any time.
- Once all passengers have spoken, the effect of some Power cards may apply.
- The captain can never get off the aircraft.
- Passengers have the right to ask how many cards the captain has.
More Treasure
- If a player takes the last treasure in a city, no one can get off the aircraft and the aircraft does not stop there anymore.
- Turn over the corresponding oval City tile or remove it.
The events and the corresponding cards
Events | Maps Equipment |
Compass | |
Lightning arrestor | |
Foghorn | |
Canon |
The different cards
Type of cards | User | Use | Effect |
Turbo | Captain | As desired. | Resolves one but any event. |
Landing | Captain | After the announcement of the passengers. | Designate another passenger to get off the aircraft. |
Jetpack | Passenger | Before playing the Event cards | Get off the aircraft. |
Alternate route | Captain | When the aircraft crashes. | Find treasure in the city from which the aircraft left. |
Tough shot | Passenger | After the announcement of the passengers. | The captain re-rolls the dice of his choice. |
Magic spyglass | Captain | Attention! Passengers cannot change their mind. | The captain re-rolls his dice with no events. |
Phase 3: The captain faces the events of the journey
- For each face of the die, the captain must play an event card.
- Be careful! You must play as many event cards as there are dice, regardless of the event displayed.
- Playing a Turbo card is not mandatory.
Phase 4: The captain moves the aircraft
- If the captain has successfully dealt with all the events of the journey, he moves the aircraft to the next city.
- All cards that have been played are discarded.
- If the captain fails, the aircraft crashes.
- No one gets a Treasure card and a new journey begins.
New Journey
- The aircraft returns to the first city.
- All counters are placed back on the aircraft.
Reaching the last city
- Captain and passengers pick up a Treasure card clockwise, starting from the captain.
- A new journey begins.
Phase 5: The captain hands over to the next player
- The player to the left of the captain becomes the new captain.
- Please note! Players who have left the aircraft cannot become captain.
End of the game
- Before starting a new journey, check the points.
- As soon as a player scores 50 points, the game ends.
- The player with the highest score wins the game.
Variation for beginners
- Remove the Power cards and the Magic Spyglass cards.
- As soon as a player collects 5 different treasures, the game ends.
- Before starting a new game, check your treasure cards.
- Count up the points.