Carcassonne is a medieval French city. Your objective will be to develop the areas around it by creating roads and landscapes.
Contents of the Game
- 72 land tiles representing roads, cities, monasteries and fields.
- 12 river tiles.
- The backs of all the tiles are similar except for the backs of the rivers and the starting tile, which are darker.
- The scoreboard.
- 40 followers in 5 different colors.
- 5 monks in these same colors.
Principle of the Game
- The players take turns placing tiles on the table. A landscape of roads, cities, monasteries and fields will be formed and developed.
- Players will then place followers on these tiles. (farmers, knights, thieves, monks)
- Thanks to these placements, the player will be able to collect points during and at the end of the game.
Winning the Game
The player who collects the most points wins the game.
- Deal 7 followers to each player depending on the color of their choice. These followers will form the player’s personal supply.
- Among the remaining followers, each player will choose one that they will place on space 0 of the scoreboard.
- With the tiles, form several piles, face down, which you will place on the table.
- Determine who will start first.
- Place the starting tile in the center of the table.
In a clockwise direction, each player will:
- Place a tile:
– By drawing from one of the piles.
– This tile will be placed in such a way as to complete or continue building a landscape.
– Otherwise, it will be returned to the box and you can draw a new one.
- Placing a follower on the placed tile:
You cannot place a follower on an area already occupied by another follower.
- Assess the completed landscape.
– Points of the completed landscape are awarded immediately.
– The player who completes a landscape has their followers returned to their personal supply.
- If a tile representing 3 roads is drawn, it must be placed in such a way that the landscape can be continued.
- You can place a thief follower on the road.
- There can only be one thief follower per road.
- For a road to be complete, it must either be connected at both ends to a village, city or monastery, or it must form a loop.
- Each tile earns 1 point when the road is completed.
- There can only be one knight follower per city.
- For a city to be complete, it must be surrounded by a wall and there must not be any missing tiles.
- Each tile in a completed city earns 2 points.
- Each shield or banner in the city earns 2 additional points.
- The monastery is complete when it is surrounded by 8 tiles.
- Each tile is worth 1 point.
- The monastery tile is also worth 1 point.
- Score the points earned by moving the follower that’s on the scoreboard.
- If you reach 50 points, lay down your follower to score it.
- Points are only awarded at the end of a round.
- All players who have a follower in a completed landscape earn a point.
- When multiple farmers are in the same city, the player with the most farmers in the farms supplying the city wins all the points.
- If two or more players are tied, they all collect all the points.
Several Followers in the Same Area
- It happens that a player draws a road tile which can continue the 3 roads tile.
- Unfortunately a thief is already on this section of the road.
- To be able to place their thief, the player can place the road elsewhere.
- When the road is completed, two followers meet there.
- If a player wants to take a city already occupied by a knight, they can place their followers in different unconnected sections of the city in question.
- Once the city is completed, the player with the most followers wins.
The End of the Game
As soon as the last tile is placed, the game is over and the scoring begins.
- Each incomplete road is worth 1 point per tile.
- Each incomplete city is worth 1 point per shield or banner, and per tile.
- Each incomplete monastery is worth 1 point for the monastery tile and 1 point per adjacent tile.
Farmers and Fields
- A farmer can be placed on any field on the board, provided that an opposing follower is not there.
- The farmer is placed there and remains on the board until the end of the game.
- The points collected depend on the number of completed cities and the followers in those cities.
- Each completed city earns 3 points.
- The river tile will replace the starting tile.
- Remove the spring and lake tiles from the 12 river tiles.
- Shuffle the remaining tiles, then place the lake at the bottom of the stack and the spring on top.
- During each turn, you must not only draw from the normal stack, but also from the river stack.
- The river tiles must not form a loop. The landscape should begin with a spring and end with a lake.
- The monk can only be placed in a cloister or in a monastery.
- You can use a follower or a monk.
- The monk is worth 9 points if surrounded by tiles and placed in a cloister or a monastery.
- The monk may be removed from the board during your turn.
Official rules in PDF
Explore the official rules of Carcassonne in PDF.