Triominos Challenge

The Triominos Challenge rules

Triomino Challenge is a variant of Triomino. In this variant, the player has to finish his turn in a limited time. It is played between 1 and 4 players, from 6 years old. The game consists of placing Triominoes in order to score as many points as possible.

Equipment

  • 1 hourglass,
  • 56 Triominos,
  • 4 easels,
  • 1 booklet of rules

Set up

  • Lay the Triominos out face down on the table.
  • Give each player 1 easel.
  • Each player draws a number of Triominoes and places them on their easel; this is their hand
Number of players Number of triominoes
29
3 – 47

The rest will form the deck.

First player

  • Everyone draws 1 Triomino.
  • The player with the strongest Triomino starts.
  • Put these Triominoes back into the deck.
  • Play clockwise.

How do you play?

  • During your turn, turn the hourglass over.
  • Place 1 Triomino from your hand in the centre of the table.
  • Count the points.
  • The points you get are the sum of the numbers on the Triomino played.
  • Pass the hand to the next player.

Time limit

  • If at the end of the time limit you have not completed your turn, you will be penalised.
  • Add a Triomino to your hand.
  • You lose 15 points.

Laying a Triomino

  • To place a Triomino, it must have two points in common with a Triomino already placed.

  • Your score corresponds to the value of the Triomino you have just placed.

Example:

5 + 5 + 2 = 12 points

Picking

  • If you cannot or do not want to play a Triomino from your hand, you can draw.
  • You are allowed 3 picks.
  • For each draw you lose 5 points.
  • If the Triomino drawn is suitable, it can be played immediately.
  • If a player draws 3 times in one round without playing a Triomino, he/she loses an additional 10 points.

Bonus

  • You can earn bonuses for completing certain tricks.
  • A bridge earns 40 extra points.

  • A bridge is when two opposite Triominoes are connected by a Triomino.
  • A hexagon is worth 50 extra points.

  • A double hexagon scores 60 extra points.

End of the game

  • As soon as a player plays/places his last Triomino, he scores 25 extra points.
  • The game ends.
  • He adds the value of the Triominoes in his opponents’ hand to his final score.

Blocked game

  • When everyone is blocked, the game ends.
  • The value of the Triominos still in hand is subtracted from the final score.
  • No one scores another 25 points.

Winning the game

  • The player who scores the most points wins the game.

Variation in the scoring

  • You can set a score at the beginning of the game.
  • The game ends as soon as this point is reached.