Triomino Challenge is a variant of Triomino. In this variant, the player has to finish his turn in a limited time. It is played between 1 and 4 players, from 6 years old. The game consists of placing Triominoes in order to score as many points as possible.
Equipment
- 1 hourglass,
- 56 Triominos,
- 4 easels,
- 1 booklet of rules
Set up
- Lay the Triominos out face down on the table.
- Give each player 1 easel.
- Each player draws a number of Triominoes and places them on their easel; this is their hand
Number of players | Number of triominoes |
2 | 9 |
3 – 4 | 7 |
The rest will form the deck.
First player
- Everyone draws 1 Triomino.
- The player with the strongest Triomino starts.
- Put these Triominoes back into the deck.
- Play clockwise.
How do you play?
- During your turn, turn the hourglass over.
- Place 1 Triomino from your hand in the centre of the table.
- Count the points.
- The points you get are the sum of the numbers on the Triomino played.
- Pass the hand to the next player.
Time limit
- If at the end of the time limit you have not completed your turn, you will be penalised.
- Add a Triomino to your hand.
- You lose 15 points.
Laying a Triomino
- To place a Triomino, it must have two points in common with a Triomino already placed.
- Your score corresponds to the value of the Triomino you have just placed.
Example:
5 + 5 + 2 = 12 points
Picking
- If you cannot or do not want to play a Triomino from your hand, you can draw.
- You are allowed 3 picks.
- For each draw you lose 5 points.
- If the Triomino drawn is suitable, it can be played immediately.
- If a player draws 3 times in one round without playing a Triomino, he/she loses an additional 10 points.
Bonus
- You can earn bonuses for completing certain tricks.
- A bridge earns 40 extra points.
- A bridge is when two opposite Triominoes are connected by a Triomino.
- A hexagon is worth 50 extra points.
- A double hexagon scores 60 extra points.
End of the game
- As soon as a player plays/places his last Triomino, he scores 25 extra points.
- The game ends.
- He adds the value of the Triominoes in his opponents’ hand to his final score.
Blocked game
- When everyone is blocked, the game ends.
- The value of the Triominos still in hand is subtracted from the final score.
- No one scores another 25 points.
Winning the game
- The player who scores the most points wins the game.
Variation in the scoring
- You can set a score at the beginning of the game.
- The game ends as soon as this point is reached.