Schotten Totten

Schotten Totten rules

Schotten Totten is a card and strategy game for 2 players. The aim of the game is to form the strongest combination of cards in order to claim a terminal. The goal of the game is to claim 5 terminals.


  • 9 terminal tiles,
  • 54 Clan cards of 6 different colours, numbered from 1 to 9,
  • 10 Tactical cards,
  • 2 game aids,
  • 1 rule booklet.

Principle and purpose of the game

  • You are part of a Scottish tribe.
  • Each tribe is made up of several clans.
  • Your goal is to claim 5 terminals.
  • To do this, form the strongest combinations with your cards to beat your opponent.

Set up

  • Line up the 9 Boundary tiles between you and your opponent. This is the border.
  • Shuffle the Clan cards and form a deck, face down.
  • Each player draws 6 Clan cards; this is their hand.
  • Put the Tactics cards aside; they will not be used in a normal game.
  • Deal 1 Player Aid card to each player.
  • The player who has recently travelled to or near Scotland starts.
  • Take turns playing.

How do you play?

  • Choose a card from your hand and place it in front of a marker on your side of the border.
  • Be careful! There can only be a maximum of 3 Clan cards on each side of the border.

  • If you place a card behind another, shift it slightly so that the number of cards placed is visible.
  • Remember that your goal is to create a stronger combination of cards than your opponent.
  • Complete your hand by drawing a card.

Claiming a terminal

  • Before claiming a boundary, make sure you have 3 Clan cards on either side of the boundary.
  • You can claim a boundary after laying down a Clan card and before completing your hand.
  • It is possible to claim a boundary even if your opponent has not yet placed 3 cards on the other side.
  • To do so, you must prove that no matter which card(s) he plays, your combination cannot be beaten.
  • To claim a marker, you must have a stronger combination than your opponent.

The combinations

  • In descending order, here are the combinations you can form:
Type of combinationsCharacteristic
Colour suite3 cards of successive value and of the same suit.
Blanket3 cards of the same value.
Colour3 cards of the same suit.
Suite3 cards of successive value.
Sum3 cards
  • If there is a tie, the highest sum of values wins.
  • If there is still a tie, the first person to lay down their last clan card wins.
  • Be careful! The order in which you lay down your cards does not matter.
  • Once you have claimed the terminal, place the terminal tile under your winning combination.

End of the game

  • 2 cases can end the game:
  • A player claims 3 adjacent terminals.
  • A player claims 5 terminals scattered along the border.
  • You can also agree on a number of points to reach.
  • The winner of a round scores 5 points.
  • The opponent scores as many points as the number of markers he has.
  • The player who reaches the predetermined point wins the game.

Tactical variation

Set up

  • Shuffle the tactical cards.
  • Form a second deck and place it next to the first deck.
  • Each player draws 7 Clan cards.

How do you play?

  • You can choose to play a Clan card or a Tactical card.
  • You can choose to draw either a Clan card or a Tactics card to complete your hand.
  • Please note! You can only play one more Tactical card than your opponent.


Your opponent has played 1 Tactics card.

You have played 2.

You cannot play a third Tactics card until your player has played a third.

Tactical cards

  • There are three categories of Tactical cards:
  • Elite Troops,
  • Combat modes,
  • Tricks.

Elite Troops

  • These are played as a Clan card.
Type of cardsUtility
JokerYou choose the value and colour when claiming the terminal.
SpyValue 7.

You choose the colour when claiming the terminal

Shield holderValue 1 2 3.

You choose the colour when claiming the terminal.

Combat modes

  • They are played on a terminal tile.
Type of cardsUsefulness
Mud fightTo claim the terminal on which it is placed, there must be 4 cards on each side.
Blind man’s buffTo claim the terminal on which it is placed, add up the value of the cards.


  • Activate its effect and discard it.
Type of cardsUtility
HeadhunterDraw 3 cards from one or both decks.

Study your hand and drag the 2 cards you don’t like into their deck

StrategistChoose a card on your side of the border.

You can either place it elsewhere or discard it.

BansheeChoose a card from the opposing side.

Discard it.

TraitorChoose a Clan card from the opposing side.

Place it in front of a terminal on your side of the border.

Expert variant

  • Claiming a terminal is done at the beginning of the round.
  • You must claim a terminal before playing your card.