Hanabi or Fireworks is a cooperative game for 2 to 5 players, from 8 years old. The players play as fireworkers who have mixed up the rockets for their big fireworks show a few minutes before the launch. They must then help each other to reach a common goal: to make sure that the show goes on as planned.
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Game content
- 50 Hanabi cards,
- 3 red tokens,
- 8 blue tokens,
- 5 multicolored cards,
- 1 storage box,
- 1 rule booklet.
Goal of the game.
- Players will have the common goal of making the show a success.
- To do so, they must compose 5 fireworks of 5 different colors (blue, red, green, yellow and white).
- To compose a firework, they must create a sequence of 5 cards (1, 2, 3, 4 and 5) of the same color.
Set up.
- Put the blue tokens on the lid of the box.
- Place the red tokens next to them.
- Arrange the multi-colored cards.
- Shuffle and mix the Hanabi cards.
- Cards are dealt according to the number of players:
Numbers of players | Cards dealt |
2 or 3 | 5 |
4 or 5 | 4 |
- Attention. The player cannot look at his hand; the cards are turned toward his teammates.
- The player with the most colorful clothes starts.
- Play clockwise.
How is a round played?
- It is not allowed to skip a turn.
- The player has the choice of one of the following 3 actions:
– Give a piece of information,
– Discard a card,
– Play a card. - Attention! It is forbidden to influence a player and make comments during his turn.
Give an information
- This step allows you to give one or more pieces of information to one of your teammates in order to help them advance in the game.
- Take a blue token and place it on the playing surface.
- The information given is about one or more cards that you must clearly point to.
- A given information must concern:
– Either a color (Example: you have three green cards here, here and here.)
– Or a number. (Example: you have two 5 cards here and here.)
- The information cannot be about the number and the suit at the same time.
- The information must be complete.
Example: if the teammate has two 5 cards, you must tell him/her both cards.
- The player can rearrange his hand to better remember the cards for which he has already received information.
- When the blue tokens in the lid are exhausted, you can no longer perform this action.
Discard a card
- Discard a card from your hand in exchange for a new one.
- The discarded card is placed, face up, near the lid of the box.
- The new discarded card cannot, of course, be looked at.
- Discarding a card returns a blue token to the box lid.
- A player can at any time, look at the discard pile.
- If all the blue tokens are already in the lid, you cannot perform this action.
Playing a card
- The player can play one of the cards in his hand.
- The card is placed, face up, in front of him.
- The played card can:
– Start or complete a firework display,
– Not complete a firework.
- When a card does not complete or start a firework, it is discarded and a red token is placed in the box lid.
- Any card played is then replaced by drawing a new one.
How do you create a firework display?
- There is only one color per firework.
- A firework must be composed of a sequence of 5 cards placed in ascending order.
- When a player manages to create a firework, he puts 1 blue token back into the lid without having to discard a card.
- If all the blue tokens are already in the lid, he loses this bonus.
End of the game
- 3 events can end the game:
– The fireworkers manage to compose 5 fireworks before the deck is exhausted; they win 25 points.
– The third red token is placed in the lid; the fireworks makers have lost.
– The deck is exhausted. A last round is organized, at the end of which the points are counted.
The score
- The score of the fireworkers is obtained by adding the highest value of each firework.
Example : 4 + 2 + 3 + 1 + 4 = 14
Interpretation of the score
- Based on the score obtained, the team’s performance is evaluated according to the reference scale of the international firework’s federation.
Score obtained | Evaluation of the performance |
Below 5 | Horrible |
6 to 10 | Poor |
11 to 15 | Honorable |
16 to 20 | Excellent |
21 to 24 | Extraordinary |
25 | Legendary |
Variants
The final bouquet
- The game does not end when the deck is exhausted.
- The game continues until all the fireworkers win (5 fireworks) or lose (3 red tokens in the lid)
Timed choreography
The player, before placing a card to achieve a firework, can announce his color.
- If it is the right color, a blue token is placed on the lid.
- If it is the wrong color, a red token is placed on the lid and the card is discarded.
Avalanche of colors
- Add the 5 multi-colored cards to the deck.
- This is a color in its own right.
- You must now complete 6 fireworks instead of 5.
The maximum score increases from 25 to 30 for a divine performance.