Ticket to ride

Ticket to Ride Rules

5 friends meet every year on the anniversary of the day when Phileas Fogg bet to go around the world in 80 days. Every year, they take on a new challenge. This year’s challenge? Cross as many cities in the United States as possible by train.

Objective of the Game

  • The objective of the game is to gain the maximum number of points
  • This is done by attempting to:

– Complete the objectives on the Destination cards.
– Achieve the longest path.
– Connect two cities.


  • 1 board
  • 240 train cars of 5 different colors
  • 5 scoring markers of 5 different colors
  • 110 train car cards corresponding to the colors of the lines on the map, including 14 locomotives
  • 1 summary card
  • 1 longest path
  • 30 destination cards
  • 1 rule book.
Content of ticket to ride game


  • Everyone stands on each side of the game board.
  • Each player chooses a color, 45 train cars and 1 scoring marker of the chosen color.
  • The marker will be placed on the starting space of the board.
  • Shuffle the train car cards and deal 4 to each player.
  • Then take 5 cards and place them, one by one, face up, near the board.
  • The rest of the train car cards, placed face down near the board, will serve as a draw pile.
  • Shuffle the Destination cards and deal 3 to each player.
  • The rest of the Destination cards will also be placed, face down, near the board.
  • Everyone will secretly take note of their cards and can choose to get rid of one of them.
  • Keep in mind that each unrealized destination will cost the player points.
  • Cards discarded by players will be placed under the Destination card deck.

Starting the Game

  • The player who has traveled the most during their life starts.
  • Proceed taking turns in a clockwise direction.
  • During their turn, the player has the choice between 3 actions
    – Draw 2 train car cards.
    – Play train car cards.
    – Draw Destination cards.
  • The player can only do one action per turn.

Drawing and Using Train Car Cards

  • The color of the train car card corresponds to that of the routes.
  • The locomotive can replace any train car.

Drawing a train car card:

  • The player can proceed in three different ways:
    Draw 2 cards from the draw pile
    – Choose and take 2 cards from those visible on the table
    – Draw 1 card and choose and take 1 card visible from the table.
  • Each visible card taken must be replaced by a card from the draw pile.
  • There are no limits on the number of cards you can have in your hand.
  • If the draw pile is empty, form a new one with the shuffled discard pile.

The Locomotive Cards:

  • You can only use locomotives to connect two cities.
  • The locomotive is worth 2 regular train car cards.
    – If you choose one from the visible cards, your turn ends immediately.
    – If it replaces a visible card, the player cannot take it as a second card.
  • If 3 of the 5 visible cards are locomotives, all of them must be discarded and replaced.

Occupying Routes

  • Place as many train cars as spaces forming the route.
  • The train cars and the route must be of the same color.
  • Used train cars must be placed at once.
  • The cards are then discarded.
  • Some routes are neutral meaning that any train car can be used as long as they have the same color.
  • You can occupy any route on the board.
  • If two cities are connected by 2 routes you can only occupy one of these routes.
  • For a two or three player game, it is forbidden to take the 2nd route.
  • A route taken becomes an exclusive property of the player.

Obtaining Points

For each route taken, move your token forward on the board.

Length of the routePoints obtained
1 train car1
2 train cars2
3 train cars4
4 train cars7
5 train cars10
6 train cars15

Drawing Destination Cards

  • A Destination card indicates the points that can be earned by connecting 2 cities.
  • They will be added to the points earned during the game.
  • In the event of the player failing to connect the cities, the points indicated on the card will be deducted from the player.
  • Draw 3 Destination cards from the draw pile.
  • Keep at least one, but you can also keep all of them if you wish.
  • They are to be kept secret from other players.
  • Take into account the number of train cars available.If there are not enough cards, take the remaining ones.
  • Return unused cards to the draw pile.

End of the Game

  • If during your turn, you have 0, 1 or 2 cards left, you must announce that it is the last turn.
  • Everyone plays one last turn.
  • After everyone has played their turn, the game ends.

Adding the Points

  • At the end of the game, each player’s points are going to be counted to determine the winner.
  • The player with the longest route receives the Longest route card and earns 10 additional points.
    • In the event of a tie, each player earns 10 points.
  • The player with the most points wins the game.
    • In th case of a tie, the number of Destination cards completed will be decisive.