5 friends meet every year on the anniversary of the day when Phileas Fogg bet to go around the world in 80 days. Every year, they take on a new challenge. This year’s challenge? Cross as many cities in the United States as possible by train.
Objective of the Game
- The objective of the game is to gain the maximum number of points.
- This is done by attempting to:
– Complete the objectives on the Destination cards.
– Achieve the longest path.
– Connect two cities.
- 1 board
- 240 train cars of 5 different colors
- 5 scoring markers of 5 different colors
- 110 train car cards corresponding to the colors of the lines on the map, including 14 locomotives
- 1 summary card
- 1 longest path
- 30 destination cards
- 1 rule book.
- Everyone stands on each side of the game board.
- Each player chooses a color, 45 train cars and 1 scoring marker of the chosen color.
- The marker will be placed on the starting space of the board.
- Shuffle the train car cards and deal 4 to each player.
- Then take 5 cards and place them, one by one, face up, near the board.
- The rest of the train car cards, placed face down near the board, will serve as a draw pile.
- Shuffle the Destination cards and deal 3 to each player.
- The rest of the Destination cards will also be placed, face down, near the board.
- Everyone will secretly take note of their cards and can choose to get rid of one of them.
- Keep in mind that each unrealized destination will cost the player points.
- Cards discarded by players will be placed under the Destination card deck.
Starting the Game
- The player who has traveled the most during their life starts.
- Proceed taking turns in a clockwise direction.
- During their turn, the player has the choice between 3 actions:
– Draw 2 train car cards.
– Play train car cards.
– Draw Destination cards.
- The player can only do one action per turn.
Drawing and Using Train Car Cards
- The color of the train car card corresponds to that of the routes.
- The locomotive can replace any train car.
Drawing a train car card:
- The player can proceed in three different ways:
– Draw 2 cards from the draw pile
– Choose and take 2 cards from those visible on the table
– Draw 1 card and choose and take 1 card visible from the table.
- Each visible card taken must be replaced by a card from the draw pile.
- There are no limits on the number of cards you can have in your hand.
- If the draw pile is empty, form a new one with the shuffled discard pile.
The Locomotive Cards:
- You can only use locomotives to connect two cities.
- The locomotive is worth 2 regular train car cards.
– If you choose one from the visible cards, your turn ends immediately.
– If it replaces a visible card, the player cannot take it as a second card.
- If 3 of the 5 visible cards are locomotives, all of them must be discarded and replaced.
- Place as many train cars as spaces forming the route.
- The train cars and the route must be of the same color.
- Used train cars must be placed at once.
- The cards are then discarded.
- Some routes are neutral meaning that any train car can be used as long as they have the same color.
- You can occupy any route on the board.
- If two cities are connected by 2 routes you can only occupy one of these routes.
- For a two or three player game, it is forbidden to take the 2nd route.
- A route taken becomes an exclusive property of the player.
For each route taken, move your token forward on the board.
|Length of the route||Points obtained|
|1 train car||1|
|2 train cars||2|
|3 train cars||4|
|4 train cars||7|
|5 train cars||10|
|6 train cars||15|
Drawing Destination Cards
- A Destination card indicates the points that can be earned by connecting 2 cities.
- They will be added to the points earned during the game.
- In the event of the player failing to connect the cities, the points indicated on the card will be deducted from the player.
- Draw 3 Destination cards from the draw pile.
- Keep at least one, but you can also keep all of them if you wish.
- They are to be kept secret from other players.
- Take into account the number of train cars available.If there are not enough cards, take the remaining ones.
- Return unused cards to the draw pile.
End of the Game
- If during your turn, you have 0, 1 or 2 cards left, you must announce that it is the last turn.
- Everyone plays one last turn.
- After everyone has played their turn, the game ends.
Adding the Points
- At the end of the game, each player’s points are going to be counted to determine the winner.
- The player with the longest route receives the Longest route card and earns 10 additional points.
- In the event of a tie, each player earns 10 points.
- The player with the most points wins the game.
- In th case of a tie, the number of Destination cards completed will be decisive.