Jungle Speed

Jungle Speed Rules

Jungle speed is a card game that can be played by 2 or 10 players, from 8 years old. The objective is simple: be the first to get rid of all your cards.

The contents of the game

  • 1 bag
  • 1 rule booklet
  • 1 totem
  • 80 cards

Set up the game

  • Form a circle.
  • Shuffle and distribute the cards face down among all players.

Start the game

To play:

  • Players take turns revealing the first card in their pool.
  • They may only use one hand to do this.
  • The card is first turned towards the opponents.
  • The revealed cards will form a second pile in front of each player, this is the Discard Pile.

Duel when the same card is revealed

  • A duel occurs when two players reveal the same card (only the picture is taken into account)
  • With the hand that is not used to turn over their hand cards, they must grab the totem pole located in the middle of the table as quickly as possible.
  • To the loser’s reserve will be added his discard, the winner’s discard and the pot.

Disagreement in the duel

In case of disagreement, there are different ways to decide who touched the totem pole first:

  • The player with the most fingers on the totem pole is declared the winner.
  • If there is a tie, the player with the hand underneath wins.
  • You can also decide that the player who successfully draws the totem pole to himself wins.
  • If the player only managed to touch the totem, he loses and gets his discard pile and that of the other player in the duel.
  • This player starts the next round.

Beware of penalties!

  • A player collects all the discards of his opponents as well as the pot if :
  • He grabs the totem by mistake.
  • He drops the totem.

Beware of penalties!

A player collects all the discards of his opponents as well as the pot if :

  • He catches the totem by mistake.
  • He drops the totem.

The special cards

When special cards are revealed, they change the rules of the game.

  • White arrows inwards: all players must try to catch the totem pole. The winner’s discard will be added to the pot and he/she will start the next round.
  • Colored arrows: from now on, duels will be triggered by identical colors. The appearance of another special card, the fall of the totem pole or the start of a duel cancels the effect of this card.
  • White arrows outwards: all players must simultaneously reveal the first card of their reserve. If the symbols are similar, a duel ensues. Otherwise, the person who pulled out the special card takes the turn.

Special situations

The appearance of a special card “white arrows outwards” can reveal another special card which can be :

  • A second “white arrows out” card:
    – If a duel is to take place, it takes precedence over the effect of the special card.
    – Otherwise, another simultaneous draw takes place.
  • A “white arrows inward” card:
    – The duel takes place.
    – The winner can discard his or her discard pile and add it to the pot.
    – Or give it to the losers.
  • If there are several losers, the winner of the duel decides the tie between the losers.

End of the game

  • To win the game, you must get rid of all the cards in your reserve and your discard pile.
  • When a player has placed his last card, he must also get rid of his discard pile (duel…).

What if the last card revealed turns out to be a special card?

If the last card revealed is a special card, several situations can occur:

  • It is a special cardwhite arrows to the inside“: if the player does not manage to catch the totem, he collects all the cards from the discard pile of his opponents and the game starts again.
  • This is a specialcolored arrowscard: the player collects all the cards from his opponents’ discard pile and the game continues.
  • This is a specialarrows outcard: he wins the game.

Variations of the game

Version with 3 players:
The special card “colored arrows” is removed from the game.
If the 3 cards turned over have the same color, the effect of the special card “white arrows to the inside” applies.
All 3 players must try to catch the totem pole.

2 player version:
One hand is considered one player. There are now 4 players.
– Each hand has its own deck and duel.
– Two hands belonging to the same person cannot be in a duel.
The game ends when a player discards all his cards.
The game ends when both players manage to get rid of one of their packs.
The cards are counted and the player with the fewest cards wins the game.